72 Royalty-Free Audio Tracks for "Image To Sound"

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00:43
An attempt to fill a request for the sound of rummaging through a wooden chest (trunk) filled with wooden toys. . . This features various latch/locks being used for opening/closing. Gear: zoom h6, xyh-6 x/y capsule (120 degree stereo image), rycote windjammer, mounted on a tripod, late 1800s wooden trunk. Please feel free to leave feedback and ratings. I would love to hear how you put the sound to work.
Author: Rodincoil
00:00
03:58
Ambience of the changing room of swiss thermal baths, similar to swimming pool. Hair dryers, slamming doors, children's screams and voices in various languages. French side of switzerland. Recorded in stereo with a h5. A nide widw stereo image. Alternative with stronger hair dryers sound:https://freesound. Org/people/xkeril/sounds/677262/.
Author: Xkeril
00:00
11:40
This is a field recording taken in a suburban location in the city of cincinnati just over ten minutes in length. Gear: zoom h6, xyh-6 x/y capsule (120 degree stereo image), rycote windjammer, mounted on a tripod. Please feel free to leave feedback and ratings. I would love to hear how you put the sound to work.
Author: Rodincoil
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00:04
Files labeled "ms" correspond to mid/side recordings. This allows for adjustment and separation of the stereo image. To makes the most of these samples, i suggest you do, or the stereoness could sound exaggerated. Most daws and audio editors have this capability, or you can use any of several free applications, such as voxengo's msed (set to "inline" mode). The pack variations correspond to different recording techniques and microphone combinations.
Author: Stomachache
00:00
07:58
Ambience of the changing room of swiss thermal baths, similar to swimming pool. Hair dryers (strong and constant), slamming doors, children's screams and voices in various languages. French side of switzerland. Recorded in stereo with a h5. A nide widw stereo image. Alternative with less hair dryers: https://freesound. Org/people/xkeril/sounds/677263/.
Author: Xkeril
00:00
00:07
An attempt to fill a request for the sound of rummaging through a wooden chest (trunk) filled with wooden toys. . . This features the opening of the trunk and various latch/locks being used for opening/closing. Gear: zoom h6, xyh-6 x/y capsule (120 degree stereo image), rycote windjammer, mounted on a tripod, late 1800s wooden trunk. Please feel free to leave feedback and ratings. I would love to hear how you put the sound to work.
Author: Rodincoil
00:00
00:02
[game_over_04. Wav]. Game over. Image by gino crescoli from pixabay (licensed under the pixabay license (free for commercial use, no attribution required)!) [2020-08-10]. - links: https://pixabay. Com/illustrations/game-over-video-game-final-3862774/https://pixabay. Com/service/license/. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:04
[game_over_05. Wav]. Game over. Image by account_deleted from pixabay (licensed under the pixabay license (free for commercial use, no attribution required)!) [2020-08-10]. - links: https://pixabay. Com/illustrations/blue-sky-cloud-clouds-1278829/https://pixabay. Com/service/license/. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
05:52
Early morning field recording of the waterfall next to the old mill in pigeon forge, tennessee. The gristmill water wheel was also in use while the recorder was approximately thirty feet from the fall. Gear: zoom h6, xyh-6 x/y capsule (120 degree stereo image), rycote windjammer. Please feel free to leave feedback and ratings. I would love to hear how you put the sound to work.
Author: Rodincoil
00:00
00:05
Your stereotypical wind chime sound effect. Used a lot for transitions into dream sequences and flashbacks in movies and films. I took a very fast recording of someone hitting some orchestral chimes, slowed it down by over 200% and added some harmonic excitement and equalization in post production. Tools used:- usb logitech microphone (no lies, seriously used this $10 mic)- fl studio 12 by image line- vitamin by waves- dynamic eq by izotop. If you'd like me to edit or create any additional sounds for your project, please let me know. I'd be happy to help.
Author: Djlprojects
00:00
00:23
Need a linear spectrogram to render the (circular) logo properly,( freesound's spectrogram scale is logarithmic, so image is distorted here. . . Https://cdn. Freesound. Org/displays/651/651015_1015240_spec_l. Jpg). See. . . Https://blog. Freesound. Org/?p=1438&. . . Https://soundlogo. Wikimedia. Org/. The competition specifies mix of at least 2 sounds. . ". . . Your sound logo should comprise at least two overlapping layers, textures, or sounds. "maybe this [cc0] sonification of the logo could be one of them.
Author: Timbre
00:00
02:20
A sample i made years ago. Pitched way down to create a seamless loop of ambience with two automated notch filters and an automated bandpass filter on flstudio's pmeq2. If required, i can process this sound again with different filters for those who request it. This is not the fully opened sound. Hope you enjoy ^_^~byngsies.
Author: Karma Ron
00:00
04:16
My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
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00:01
Cheerful! ^^. This sound can for example be used in games, for example when the player character encounters someone on the way - maybe a leprechaun? - you name it!. Image by openclipart-vectors from pixabay (licensed under the pixabay license (free for commercial use, no attribution required)!) [2020-08-10]. - links: https://pixabay. Com/vectors/leprechaun-laughing-face-161943/https://pixabay. Com/service/license/. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
09:15
A diesel flatbed tow truck idles for two minutes, moves the truck into position,backup warning beeps, moves the car back, adjusts the position of the truck once more, extends the rollback tilt-tray, connects the car, winches the car up, retracts the rollback tilt-tray, secures chains to the car, then drives off. Gear: zoom h6, xyh-6 x/y capsule (120 degree stereo image), rycote windjammer. Please feel free to leave feedback and ratings. I would love to hear how you put the sound to work.
Author: Rodincoil
00:00
12:44
The sound of a construction worker operating a concrete road saw on a rainy day is heard in this recording. The recording begins with the saw already in operation, then is shut off and shortly restarted. He makes a couple of passes on the section of road he is working on and turns the machine off. A nearby siren is also heard at the end, so the shutdown at the head can be used as an alternative. Gear: zoom h6, xyh-6 x/y capsule (120 degree stereo image), rycote windjammer. Please feel free to leave feedback and ratings. I would love to hear how you put the sound to work.
Author: Rodincoil
00:00
04:25
This file was recorded on november 19 2013 at london's euston railway station quite close to the arrivals board. It was achieved using an olympus ls-100 digital recorder with cad m179 microphones attached to a jecklin disk (see wikipedia) to obtain the best sound possible. As opposed to quasi-binaural recordings where the user attaches small diaphragm microphones to his/her shirt collar (my usual recording method), the jecklin disk can be mounted on a semi-fixed object such as a floor-standing microphone stand which it was in this case, and left for a few moments for the best possible outcome. Using a jecklin disk means that there are no minute movements from a person trying to stand as still as possible, and for some unknown reason, this setup is able to differentiate in front and behind sound image although i personally do not know why this is the case.
Author: Onj
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00:26
A request for freesounder neilreynolds1980, intended as a soundtrack for the play dr faustus at the point the eponymous character is sucked into hell. A bit of technical information: the basic sound is a stacked set of ‘devil’s intervals’ (augmented fourths) with doubling at the octave, playing an instance of calf organ set to a truly horrifying demonic choir patch i created. The rest of the effects are accomplished using automation of this instrument as well as calf pulsator and calf filter in ardour. This sounds much better when downloaded than it does in the freesound player. The stereo image and sample rate are much reduced in the version you hear in the player.
Author: Deleted User
00:00
00:03
Pistol fired outdoors with ricochet. Single shot, fairly close, with fast fadeout. Narrow stereo image, no panning, almost monophonic. Wholly synthesized. No weapon was fired in the making of this sound. It's an emulated sound effect of a sidearm gunshot with a cliche ricochet sound, like in the vintage western movies and ww2 films that they showed on tv when i was a kid. Can be used in a game, perhaps, or a none-too-serious vidclip. The sound of the pistol cartridge explosion is default flstudio kick, clap and snare slowed right down. A single tap of delay is added to lend an impression of echo off a middle distance hard surface. The ricochet noise was made with sytrus running as a vsti inside flstudio. It took an entire day of head scratching, oscillator tweaking and envelope mangling to get something that reasonably resembles a sound that i recall from the old movies. I think i'll shoot myself before i try something like this again. :). Plus the usual flstudio compressors, eq, reverb and delay - nothing tricky, just standard stuff.
Author: Diboz
00:00
00:21
Noise created by individual oscillators, using audio paint, with different height images, to demonstrate what happens with too few oscillators vs. Plenty. In the end, the result is not random enough to be noise. The first 2-second burst is pure white noise for comparison. Then we have multiple 1-second bursts from audio-paint in a sequence of different image sizes: 50,100,150,200,250,350, 500, 700, 1000, 1350, 1750, 2200, 2700, 3250, 3850, 4500, and 9999 (this corresponds to the number of oscillators). The last burst is longer, and there is 1/2 second gap of silence after the first (reference) burst and before that last (9999) burst. The images other dimension was 20. The spacing of frequencies was exponential, between 40 hz and 18 khz. This is not intended to be useful, just an illustration during a discussion in a forum (http://www. Freesound. Org/forum/sample-requests/35199/?page=2#post75605). As mentioned there, i realized only afterward that exponential spacing would be giving me an approximation to pink noise instead of white noise, so the reference burst at the start is not really a fair comparison. Ideally, i would go back and re-do all this using linear spacing, but that's a lot of trouble. :-) i did, however, change to linear to get a white approximation, but that's a different sound i'll upload separately (c. F. Http://www. Freesound. Org/people/zimbot/sounds/242053/). I don't believe you can get true white noise without at least something being random in your synthesis method.
Author: Zimbot
00:00
00:12
A 3 against 4 polyrhythm. Derived from Image:3 against 4.mid and translated to OGG by User:Husky.
Author: Merphant at English Wikipedia
00:00
01:49
Sequence "Victimae Paschali Laudes", traditionally attributed to Wipo of Burgundy. For text, see Victimae Paschali Laudes. For an image of a score (not the one I performed from) see this gif. Recorded using GarageBand with some reverb added. Normalised using Audacity. It is a single continuous take. Time: 1:49.
Author: Makemi/Wipo of Burgundy
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